Working
20 yrs on it.
Making systems and products that are functional, accessible, and delightful.
Currently
Senior Design Engineer, Spectrum Web Components at Adobe
Years by area of focus
Design systems Design engineering Accessibility UX & UI design Brand & art direction
Roles
Senior Design Engineer, Spectrum Web Components
- Set the gen2 migration strategy and wrote the 8-phase playbook 12 engineers follow. About 30 components have shipped on it so far.
- Wrote 12 RFCs on where the system goes next, from the CSS cutoff to forms, focus management, and migration resource planning.
- Turned standards into CI gates and one AI rules source (35 skills, 8 rules) that Copilot, Cursor, and Claude all read. Cut CI compute 75% in five months.
- Mentor 5 early-career engineers and 2 product designers, with 430+ pull request reviews focused on architecture and accessibility.
Focus
- Design systems
- Design engineering
- Accessibility
Design Engineer 2, Spectrum Web Components
- Led the gen1 → gen2 cutover and got the team to land it, earning Adobe’s “Own the Outcome” recognition.
- Closed the multi-quarter epic that removed the dependency on upstream Spectrum CSS, a long-running source of style drift.
- Cleared a backlog of flaky cross-browser tests so CI could be trusted as a release gate again.
- Fixed accessibility in high-traffic components and built reusable focus and pending-state primitives. Promoted to senior in 17 months.
Focus
- Design systems
- Design engineering
- Accessibility
Senior Software Engineer
- Set up engineering processes, contribution guidelines, and quality standards for a brand-new team.
- Designed and built a web components design system in a Turborepo monorepo, made to grow with the product.
Focus
- Design systems
- Design engineering
Senior Frontend Engineer, Design Systems
- Built design system components and accessible user flows in React and Vue for client products, to WCAG standards.
- Partnered with designers and backend engineers to ship on schedule.
Focus
- Design systems
- Design engineering
- Accessibility
Senior Engineer I, Recess Design System & Accessibility
- Led the accessibility strategy for Recess: 82% fewer violations, and every critical one gone.
- Ran Recess as an inner-source platform. Its contribution standards were called “the gold standard for inner-source at Guild,” and outside contributions grew 11% a quarter.
- Built a metrics app that cut manual audits 97%, swapped a paid visual regression service for Playwright to save $16K a year, and automated scaffolding to launch components 78% faster.
Focus
- Design systems
- Design engineering
- Accessibility
Software Engineer II, Frontend Foundations
- Shipped a company-wide rebrand in 3 months behind feature flags, with zero visual leaks.
- Created Guild’s first design token library, in CSS, SCSS, and TypeScript.
- Rebuilt the Storybook docs templates; developer experience NPS rose 23%.
Focus
- Design systems
- Design engineering
UX/UI Front-End Engineer (Product Owner)
- Acted as product owner and UX lead: set priorities, wrote tickets, and made the wireframes and mockups.
- Mentored engineers on frontend best practices.
Focus
- UX & UI design
- Design engineering
UX/UI Front-End Engineer
- Designed and built a loyalty program on headless Shopify. Account creation rose 30% and loyalty-point revenue 41%.
- Championed accessibility, analytics, and styling standards across the storefront.
Focus
- UX & UI design
- Design engineering
- Accessibility
Front-End UX Engineer
- Did field UX research in rural Alaska for offline, low-literacy microgrid maintenance software.
- Turned the research into web and mobile prototypes, then built them in Vue.
Focus
- UX & UI design
- Design engineering
Senior Digital Designer
- Owned the brand system across web, print, broadcast, and in-venue for the largest nonprofit theatre organization in the US.
- Redesigned print-at-home tickets with QR codes; venue entry got 32% faster.
- Art directed fundraising campaigns that grew revenue 15% year over year to $1.15M, and directed TV commercials.
Focus
- Brand & art direction
- UX & UI design
Senior Digital Designer (Design Lead)
- Set the agency’s website design and launch process, from design through development to QA.
- Managed a 5-person team of designers and developers. Client site traffic rose 20% and team efficiency 15%.
Focus
- Brand & art direction
- UX & UI design
Graphic Designer
- Presented creative strategy to clients and owned production-ready output.
- Standardized the design-to-print handoff, cutting production errors 25%.
Focus
- Brand & art direction
Product Designer, Connected Fitness
- Built my first product design system: templates for sponsored challenges that cut launch time 85%.
- Made internal tools so non-designers could build challenges inside brand guardrails.
- Rebuilt the email design system; open rates rose 20%.
Focus
- Design systems
- UX & UI design
Interactive Designer (Art Direction)
- Developed brand standards for multiple clients across email, social, contests, and microsites.
- Art directed junior designers and led client presentations. Email open rates rose 25%.
Focus
- Brand & art direction
- UX & UI design
Founder & Art Director
- Ran an independent design and brand practice for nearly 12 years alongside full-time roles.
- Branding, identity systems, and event activations for clients including Under Armour, Comcast, and Jefferson Bank.
Focus
- Brand & art direction
Early career
- Internships and first design jobs in production, print, and interactive design, alongside a BFA in Communication Design.
- Redesigned the identity for Texas State’s Student Association for Campus Activities and marketed 40+ events; attendance rose 25%.